GAME REVIEW: Super Smash Bros. Brawl (Nintendo Wii)
Before first person shooters. Before mmorpgs. Before people, pet or war simulators. At a time of video games at their simplest, the goal they seeked to attain was just as uncomplicated: To have fun. That isn’t to say that as games have become more complex, having fun has been left on the wayside. But all too frequently I see it not made the top priority.
Things like real-to-life graphics, High Def sound, weapon arsenals bigger then most armies, and so on seem to have been pushed to the forefront, and have turned a lot of gaming into more of an ‘experience’ rather then a joyful diversion. On the other hand, over the years Nintendo has tried to be the antithesis of this trend but frequently went too far the other way, giving us far too simple and shallow games.
Of course there were always exceptions to the rules. One such exception was on N64 when Super Smash Bros. first came out in 1999. The idea was so simple yet so genius at the same time. Take a bunch of their successful franchises like Donkey Kong, Mario, Link, etc. and pit them all in a huge messy multi-player fight with each other. It was tremendous fun which led to multiple sequels, first Super Smash Bros. Melee for the Gamecube, which greatly expanded the roster, amped up the battle areas, and gave an (albeit sort of thrown together) single player adventure. It did what every successful sequel should do which is improve every facet of the game without messing with the basic formula. Again, ridiculously fun and it ended up becoming the system’s top selling game of all time.
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I think the best and most accurate description of 
I’m going to just get this off my chest right now since I know it’s what every fan thinks every time a new wrestling game comes out: Why can someone not just make an updated version of
Do you remember your first time? I’m sure most of us do.




